I was the Serious Games expert, programmer, and game designer / writer on this project.
I managed two artists and worked closely with subject experts, school teachers and pupils across Europe to design this story-based mystery game.
This game targeted older school pupils (aged around 13-15). I designed the puzzles and characters in the game by visiting schools throughout production and co-designing with pupils there, conducting interactive paper prototype exercises, character design exercises, and by pitching them storylines. I wrote all of the code, using Flash, Lotus Domino, and a Google Spreadsheet based form to allow data-driven mission design and Internationalisation.